How do I align objects with a surface?
I did a very simple example scene:
Points scattered on a torus emit particles to which boxes are copied. I want those boxes to align with the surface of the torus.
I think the attribute reorient SOP does what I want but I can't get it to work. Perhaps it won't because there's no surface anymore after the scatter SOP?
How to use the Align Attribute SOP ?
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- Soothsayer
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- buki
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hi!
first: put normals on the torus for example with the facet sop (post compute normals)
second: rotate the cube in X 90 degrees, since the copy aligns the copies to the Z axe
first: put normals on the torus for example with the facet sop (post compute normals)
second: rotate the cube in X 90 degrees, since the copy aligns the copies to the Z axe
daniel bukovec | senior fx td | weta digital
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
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- Soothsayer
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Thanks Buki! So easy, yet so not-obvious. I don't know why, but I was under the impression there's always normals…
I stuck the particles to the surface with a creep POP. When I animate the surface the cubes align but go all funny at some point. Do you happen to know an easy surface align that works with animated, defomed surfaces as well?
I stuck the particles to the surface with a creep POP. When I animate the surface the cubes align but go all funny at some point. Do you happen to know an easy surface align that works with animated, defomed surfaces as well?
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- Soothsayer
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- buki
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Yes it's strange that after other programs You don't have Uv's/normals on a geometry, but houdini is all about control, so You get used to it
daniel bukovec | senior fx td | weta digital
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
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