Hi!
I'm not exactly new to houdini, but everything i've done has been full CG.
I am now rendering for live action, and im not sure what i need or can do here
FYI I am creating a swarm of locusts
I would ideally like a diffuse lighting RGB pass, specular pass, ambient color pass, SHADOW PASS, occlusion, etc
in maya i normally change my shadow color to red then use that in shake…but i can't seem to find a way to change shadow color in houdini..
My friend suggesting “writing a vop light shader” so im going to try that out now? still seems like a little much…
Rendering in Layers? specifically a shadow pass..
2411 2 0- KGCGI
- Member
- 2 posts
- Joined: 10月 2008
- Offline
- storyteller
- Member
- 11 posts
- Joined: 10月 2008
- Offline
Hi,
there is a very good paper covering render passes:
http://www.sidefx.com/index.php?option=com_content&task=view&id=442&Itemid=263 [sidefx.com]
there is a very good paper covering render passes:
http://www.sidefx.com/index.php?option=com_content&task=view&id=442&Itemid=263 [sidefx.com]
- KGCGI
- Member
- 2 posts
- Joined: 10月 2008
- Offline
-
- Quick Links