SSS and PBR

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Hello everybody!
Just want to understand how bsdf is computed for SSS Multiple.
I want to achieve similar results for SSS computed with PBR and for SSS computed with Micropolygon Rendering.
To do that I converted output color from SSS Multiple to BSDF and evereything seems fine. But when I turned on motion blur in PBR, SSS begin flickering on every frame.
Without motion blur everything is OK.

Whats wrong here? It's obvious bsdf behavior. But it has only converted color connected, which does not flicker no matter whether motion blur is on or off.

P.S. Scatter pointclouds are generated from animated geometry, which has custom attribute for scatter defined in its rest pose. Modified SOP SSS Scatter a little bit for that.
Alexey Mazurenko
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Just a small remark. When using default bsdf avaliable in SSS Multiple everything is ok with motion blur. But result is worse than with Micropolygon Rendering. Thats the reason for substitution sss result
Alexey Mazurenko
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