it seems i expressed myself a little wrong,
with the weird rotation i ment the alignment of my colorpicker mesh, it always rotated wrong when copied onto the template (have a look at my new scene, now it's working correctly)
but how exactly do i know what “transform order” to pick in the transform SOP? in your case you chose “trans_rot_scale” ?! (in the help file this isn't explained at all)
i tried to use the point() expression to get the right numbers of the text
font_object1/Point_Number
displayed, but i had no luck, obviously my expression is wrong again although i did also a new nearpoint() expression within it.
Ah and it's really good to know that the facet SOP is also able to handle normals!
btw nice showreel you got there Tomas!