What is the best way to create polygons for points in a point cloud? Using the add SOP seems to be working.. however, the points I am trying to connect are in a sporadic order, thererfore it results in edges everywhere…!
Ideally I would like to joint points based on their proximity (i.e. for each point, find the closest four points and connect together)
Any help on this would be greatly appreciated!
thanks!
adding polygons to a point cloud
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- grayOlorin
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- kursad
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- grayOlorin
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Hi Kursad! Thank you for your quick reply
!
By Particle Surface, you mean the particle fluid surface sop or the particle sop?
The particle fluid surface sop seems to create geometry around my points; however, I was kinda of hoping to end up with a geometry that has the exact same points as my point cloud (i.e. if my point cloud is four points, I would end up with a quad)
thank you again!
!By Particle Surface, you mean the particle fluid surface sop or the particle sop?
The particle fluid surface sop seems to create geometry around my points; however, I was kinda of hoping to end up with a geometry that has the exact same points as my point cloud (i.e. if my point cloud is four points, I would end up with a quad)
thank you again!
-G
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- grayOlorin
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Actually, it looks like what I am looking for is a bit of what meshlab does:
http://meshlab.sourceforge.net/ [meshlab.sourceforge.net]
However it would be nice to be able to do it in Houdini as it is a step on a DA I am creating. Any suggestions on how to approach this?
Thanks!
http://meshlab.sourceforge.net/ [meshlab.sourceforge.net]
However it would be nice to be able to do it in Houdini as it is a step on a DA I am creating. Any suggestions on how to approach this?
Thanks!
-G
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- edward
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- grayOlorin
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- wlvl
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- BabaJ
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I'm just seeing this original post today.
If I would have seen it earlier I would have suggested the possibility of using a point wrangler and in that use the vex nearpoint function.
http://www.sidefx.com/docs/houdini15.5/vex/functions/nearpoint [sidefx.com]
If I would have seen it earlier I would have suggested the possibility of using a point wrangler and in that use the vex nearpoint function.
http://www.sidefx.com/docs/houdini15.5/vex/functions/nearpoint [sidefx.com]
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- grayOlorin
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