Im trying to glue active objects to a presimmed object, that is being brought into Dops.
The presimmed object obviously is a sequence and I have tried using RBD fractured object set to non active - deforming as this sim can not be affected by this post dop sim.
The active object that is glued, does not move with the deforming object.
It acts as though it is glued in space, but does not move.
The only other way i can think is to use pin constraints, but i would prefer glue or some other way that is ‘procedural’ since the number of objects i will glue will vary from scene to scene.
Glue an active object to a static or non active object
2223 1 0- oblongowl
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- fxrod
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Hey Stu:
I have the same question. I am using a position DOP to drive the position of an object and I would like to glue another cluster of objects to that one…. Haven't figured out how. I sent a Q to SESI and am waiting to hear back…
I have the same question. I am using a position DOP to drive the position of an object and I would like to glue another cluster of objects to that one…. Haven't figured out how. I sent a Q to SESI and am waiting to hear back…
Francisco Rodriguez
Effects Animator | Walt Disney Animation Studios
Effects Animator | Walt Disney Animation Studios
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