Cool Houdini Tricks.

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Seen as though there are a heap of awesome tricks inside Houdini that make using it awesome, I thought I'd try starting a thread for people to upload hips/hipncs, explain methods or share links to stuff, I'll post one soon, when I get the time. This is a great way to share some awesome methods for awesome stuff and I hope people agree, in future when i finish my website I'll make a section there for this kind of stuff.
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Okay this isn't amazing but why not.
1. Create a Utah teapot or some other cool geometry.
2. Scale it by like 10 times, if you used the teapot.
3. Connect it to a ‘points from volume’ node, and change the point separation to .5 or 1.
4. Drop down a box, make it the size in each axis as the points from volume (You can link them to make it easy to make adjustments).
5. Drop down a copy node and plug the points from volume into the template input (Right side) and the box into the other input.

I thought of this method while doing a video that used an over complicated approach, this is really quick and easy, and if you bring the cool brick objects into dops can produce cool results.

For quicker simulation I use simple geometry than do this afterwards.
1. Drop down a connectivity sop connecting it to the rendered geo file sop.
2. Name the attribute: Boxbevel, and change it to Primitive connectivity type.
3. Drop a for each sop down changing it to each attribute value, and put Boxbevel as the attribute.
4. dive inside the for each and add a bevel. and anything else i want to happen to all the boxes.

I than render this again, which is slow but better than doing it all at once, because houdini freezes often (I've got an average computer).
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Have you seen this website?

http://www.papicrunch.net/GC-houdb/ [papicrunch.net]

(click on “Display the collection”)
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Wow, a nice collection indeed.

PS. Had I known you were a developer I wouldn't have questioned your opinion, with the HBatch thing .
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