Hello everybody.
I'm new to Houdini and I can't figure out how to drive the height of a Mountain SOP with a point attribute like $CR.
The best I could do is, with a Point SOP, use “add Normal” to trigger On/Off the Mountain SOP.
What I want to do is to drive the “Height” of a Mountain SOP based on the distance between the geometry point and an arbitrary 3D position to have a smooth falloff.
Thank you in advance for the answers!
Mountain Sop Falloff
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- PierreR
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- animatrix_
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Hi,
To override any value in a VOPSOP, create a variable with the same name as the parameter, in your case “height”.
To override any value in a VOPSOP, create a variable with the same name as the parameter, in your case “height”.
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com] https://lnk.bio/animatrix [lnk.bio]
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com] https://lnk.bio/animatrix [lnk.bio]
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- PierreR
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