Mountain Sop Falloff

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Joined: 6月 2012
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Hello everybody.

I'm new to Houdini and I can't figure out how to drive the height of a Mountain SOP with a point attribute like $CR.

The best I could do is, with a Point SOP, use “add Normal” to trigger On/Off the Mountain SOP.

What I want to do is to drive the “Height” of a Mountain SOP based on the distance between the geometry point and an arbitrary 3D position to have a smooth falloff.

Thank you in advance for the answers!
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Hi,

To override any value in a VOPSOP, create a variable with the same name as the parameter, in your case “height”.
Senior FX TD @ Industrial Light & Magic
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Thank you very much, worked like a charm!
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