mixing two shaders, glass and a shader with SSS

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Hello guys,
I've got a mesh that I have imported from realflow into Houdini and I am trying to shade it. Their are two liquids, and they are differentiated between through an attribute called text_wght0 and text_wght1. I've taken a swing at setting up the shader like the realflow documentation says but was wondering if anyone had done this before. The dropbox location has the hip file along with a frame of meshed geometry. Thanks for taking a look.

https://www.dropbox.com/sh/nfxwf9pt22y5nd8/ASEmkd_w-p [dropbox.com]

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Screen shot 2013-01-08 at 8.11.43 AM.png (101.7 KB)

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