Open color luts for mplay

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Hi!

Was wondering if anyone had any luck creating opencolors sonyanimation lut and sonyvfx lut for mplay? When I create a lut from nuke 7 in lut or blut format the result doesnt match what the sony luts are doing in nuke. In mplay or renderview the bright values doesnt get cliped the right way. Looks kinda clamped.

So is there anyone here that had any luck creating luts for mplay that clips bright values correct? What is the workflow? Or is this a limitation of luts or mplay?

Thanks
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