resolution dependance in pyro and smoke solvers

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Hello all,

I find that the houdini smoke and pyro solvers are very sensitive to changing the resolution of the simulation. When developing the look of a simulation you sort of have to work in final res.

f I start low res and like the behavior I get, I would hope that it would just be a matter of turning up the resolution and let it cook overnight. However, the outcome is completely different most of the time.

I realize there are a lot of variables feeding into the simulation that could be affected, but I was wondering if people have figured out the most important settings to keep an eye on. Also in other solvers I have used, this seemed less of an issue, I wonder if people have opinions on this.

Cheers,
Koen
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