Points to particles and keep geometry
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- csp
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- 230 posts
- Joined: 10月 2009
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- tamte
- Member
- 9417 posts
- Joined: 7月 2007
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Softbody POP
use it instead of Source POP and you can set springs to No Springs if you want just plain particle behaviour, it will still keep the geometry
alternatively you can Attribcopy P from particles to original geo if you have created particle for each point using Source POP
use it instead of Source POP and you can set springs to No Springs if you want just plain particle behaviour, it will still keep the geometry
alternatively you can Attribcopy P from particles to original geo if you have created particle for each point using Source POP
Tomas Slancik
CG Supervisor
Framestore, NY
CG Supervisor
Framestore, NY
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- csp
- Member
- 230 posts
- Joined: 10月 2009
- オフライン
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