I've got a mesh with velocity data, imported from abc. Now, I'd really love to color the mesh using a ramp based on velocity data. As I am not very proficient in Shops, I was wondering, how to do that.
I found a GetAttribute Node, but that wants some external bgeo to read the Attribute from. I was thinking about converting the ABC to BGEO, but I do not see much sense in doing so.
I thought there must be another, very simple way to read Velocity, pipe that into a ramp which then controls the diffuse color.
Is there a simple example anywhere around where I can see how this is basically done?
Color by Velocity- how to do this?
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- Phlok
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eetu
Instancing doesn't automatically propagate point attributes to the instanced objects. Here's a solution via material overrides - there are other ways too, I'm sure
Turns out I wasn't instancing, but using a RBD point object. Sorry for the bad Houdini vocab.
I have attached my hip. Dunno whats going on.
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