Hello guys,
I am starting with houdini so my question might be stupid…
At the moment I have a problem I really don't manage to solve…
I scaterred some geometry (thornes) on an other geometry (branches). I applied a random scale with a stamp fonction to my thornes in order to gert some variation. But here is what I don't find any solution :
How could I scale the thorn according to the radius of my branch. Basically I would like the thornes to be smaller at the end of my branches.
Any ideas about how I could get that ?
Problem with copy sop & scale
1047 0 0- Adrien Lambert
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