Hi there,
As the title says, the Bullet Solver's friction is not working. Specifically between static and active objects. (I didn't check between actives)
It doesn't matter what number i use in the friction parameter of the rbd object or the static object, they behave as having a friction 0 in any case. I tested using the new Packed Objects and the normal RBD objects and I have the same results.
I tested this on builds 13.0.98, 13.0.260 and 13.0.314 and get the same results.
I created the same test scene in Houdini 12.5 without packed objects of course and it seems to be working there so I guess is a H13 problem.
I am attaching the 13 scene file and the 12.5 file.
By the way I sent a Bug report to SESI about this a few minutes ago, I was just curious if any of you had the same problem? Thought of any work around besides degradint to 12.5?
H13 Bullet's friction not working?
3602 3 1- robonilla
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- Hideki Suzuki
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- robonilla
- Member
- 84 posts
- Joined: 5月 2012
- Offline
- Hideki Suzuki
- Member
- 29 posts
- Joined: 5月 2013
- Offline
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