Rigid solver differences?

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I'm getting weird explodey effects that I'm kinda sure are accurate when i run vornoi fracture sims. I'm pretty sure its not my settings.

I'm generally using the bullet solver as its the default, but what are the pros and cons of the others?

Thanks,

Nick.
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in my tests RBD Engine work better than bullet and ODE solver because it's native and own engine of houdini and work best with any shape and fracture.
bullet still have some problem in houdini and ODE have more limitations than RBD solver.
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thanks for the tip
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