Fracture_Exploded View Grouping Optimization

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Hello! I had an interesting idea for a scene here, but I was only able to achieve the effect I wanted using a very inefficient method. So I was hoping someone could look at my scene file and advise me on how I can make the same effect work in a more user friendly way. As the amount of shards I use increases, the harder it is to manage the network I created. What you will see in the scene file is my only successful attempt at creating the desired animation. There must be some other way of transferring attributes from the points to the shards. Any help would be greatly appreciated.

Joseph

Attachments:
Fracture_idea_04.hipnc (526.9 KB)

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