RMan texture direction

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Why RMan rendering texture Y-direction is oposite to viewport? When texture in viewport displays correctly, in rendering is upside down…

is it something with a tiling/pixel order within tiffs? How to change it? Maybe there is some switch in txmake? Now I must make two versions of one texture: for OGL and for RMan.


thanks.
Symek.
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Renderman reads y reverse from mantra and houdini openGL.

This is a common issue for users of prman to deal with. You will have to flip your maps in Y before txmake. Some users leave the tiffs correct for Houdini then flip in Y when converted with txmake.
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I don't think Houdini has written out tiffs the other way for a while now. Are you using an old version?
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well, that what I am doing, I got two ver. of tex, for OpenGL and for txmake. I've just was wonderd if this is common issue or it's just my ignorance. I even don't comply…, after hard work in shake I understand that for some apps. tile ordering is a matter of life or dead . Thanks.

edward: I use sixth and convert textures from large jepegs to tiffs and… rats Maybe there is some global variable or switch to change tile ordering in H…


thanks for reply,
Symek.
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By “I use sixth”, you mean Houdini 6.0?
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