Why RMan rendering texture Y-direction is oposite to viewport? When texture in viewport displays correctly, in rendering is upside down…
is it something with a tiling/pixel order within tiffs? How to change it? Maybe there is some switch in txmake? Now I must make two versions of one texture: for OGL and for RMan.
thanks.
Symek.
RMan texture direction
4907 4 2-
- symek
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Renderman reads y reverse from mantra and houdini openGL.
This is a common issue for users of prman to deal with. You will have to flip your maps in Y before txmake. Some users leave the tiffs correct for Houdini then flip in Y when converted with txmake.
This is a common issue for users of prman to deal with. You will have to flip your maps in Y before txmake. Some users leave the tiffs correct for Houdini then flip in Y when converted with txmake.
There's at least one school like the old school!
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- edward
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well, that what I am doing, I got two ver. of tex, for OpenGL and for txmake. I've just was wonderd if this is common issue or it's just my ignorance. I even don't comply…, after hard work in shake I understand that for some apps. tile ordering is a matter of life or dead
. Thanks.
edward: I use sixth and convert textures from large jepegs to tiffs and… rats
Maybe there is some global variable or switch to change tile ordering in H…
thanks for reply,
Symek.
. Thanks. edward: I use sixth and convert textures from large jepegs to tiffs and… rats
Maybe there is some global variable or switch to change tile ordering in H… thanks for reply,
Symek.
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