Repeat UV appear seam
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- jerry7
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- pezetko
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It's texture filtering issue. Texture is filtered across borders. Those values are not black, but dark orange. For exact same reason you got that orange line between black logos.
If you turn off texture filtering (set it to Point) you will see that those lines disappears.
To keep filtering but get rid of those artifacts be sure that Wrap option on Texture VOP is set to Streak and you have to be sure that your s and t values are in <0,1> range. So for repeat effect you need to subtract integer part and also be sure that values are in positive range. (So instead of Negate VOP use Complement VOP).
If you turn off texture filtering (set it to Point) you will see that those lines disappears.
To keep filtering but get rid of those artifacts be sure that Wrap option on Texture VOP is set to Streak and you have to be sure that your s and t values are in <0,1> range. So for repeat effect you need to subtract integer part and also be sure that values are in positive range. (So instead of Negate VOP use Complement VOP).
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- jerry7
- Member
- 680 posts
- Joined: 11月 2013
- オフライン
pezetko
It's texture filtering issue. Texture is filtered across borders. Those values are not black, but dark orange. For exact same reason you got that orange line between black logos.
If you turn off texture filtering (set it to Point) you will see that those lines disappears.
To keep filtering but get rid of those artifacts be sure that Wrap option on Texture VOP is set to Streak and you have to be sure that your s and t values are in <0,1> range. So for repeat effect you need to subtract integer part and also be sure that values are in positive range. (So instead of Negate VOP use Complement VOP).
Thank you for reply. I reconnect as you mention. But the seam still exist. Any other setting?
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- pezetko
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- 392 posts
- Joined: 11月 2008
- オフライン
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- jerry7
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- 680 posts
- Joined: 11月 2013
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