Hi
In a RenderMan Ris Rop, i want to output an AOV matte for all objects
using a Pxr Disney shader. I'm connecting a Pxr Matte ID node
where Matte Texture 0 is set to 1,0,0 into the “inputAOV” port of the
Disney shader. So far so good.
In the Ris Rop i have one AOV. What is the correct parameter name for the
“ri_aovariable1” field in the Properties -> Ri AOV tab in order to generate
the output from the shader into the red channel of this AOV?
First I thought it was “matteTexture0” since that is a parameter on the Pxr
MatteID node, but it doesn't seem to work. I also tried “MatteID0” and “color MatteID0” as this is mentioned in the Renderman docs: https://renderman.pixar.com/resources/current/RenderMan/PxrMatteID.html [renderman.pixar.com]
Any help appreciated
-b
Parameter name for renderman matte id aov
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- bonsak
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- bonsak
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- Felipe Amaya
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