Hello everyone,
I am trying to automatize the texture baking process on a group of assets.
I have really a lot of them to export and the performances of the process are not good enough for my needs.
Rendering a simple object to disk with default parameters from UI takes approximately 2-3 minutes, while when I call it from batch it takes more than 7 minutes.
1. Is this difference normal?
I didn't do anything to improve the performances of the process (default parameters) and I am pretty sure that this is not the best way.
2. What can I do to reduce the rendering time without losing too much quality in the output?
Thank you.
Texture Baking Performance and Optimization
707 0 0- antonio_bevilacqua
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