Hi, since VR omnidirectional renders (latlong) are used more often and i actually wanted to generate a projection from the an omni directional / spherical camera to project uv's. Unfortunately houdinis uv texture does only support perspective projection.
Any ideas appreciated.
Omnidirectional Camera UV Projection
2564 2 0- schiho
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- jordibares
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- schiho
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So you say instead of doing spherical maps, create a cube map and project cubic? I did a bruteforce solution for now, i am mapping a little sphere witht he uv's then i am shooting points from the target geometry back to the little sphere and transfer the uv attributes. Which works fine, but i wished there is a smarter solution.
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