GLSL point scale attribute
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- ripclaw
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I've been playing with GLSL shaders but so far I haven't worked out how to access things like point scale. Are there any samples around somewhere?
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- malexander
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You can look at houdini/glsl/particle/GL32/disc.prog (which references the .vert, .frag, and sprite.geom). You basically want:
in your vertex shader to grab pscale. Houdini attributes are matched to GLSL shaders by name.
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- monomind
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Very similar question I'm dealing with! This is an old topic but felt like bumping here, an example would be perfect!