how to fix depth and Position pass in sprites render

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Hi Guys,

I am working on creating a crowd effect in a stadium, I use proxy cards and apply random texture on it. Everything works just fine, the only issue is I do not have proper render passes I want, like depth, Position, id passes. The alpha channel is good showing people shape, but the depth and P they show only cards shape,I want only people shape. How can I fix this?
Thanks!!!!!
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