Houdini grains colour to C4D ?

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Hi,

So I've done this sand simulation where I've got my particles change colour as they get hit. I'm exporting the sequence as an alembic sequence that I then read in C4D. Now the problem is I can't find any ways of rendering the colours of my particles in C4D, I know the alembic is giving me a vertex colour map which won't work with the vertex map shader in C4D as the geometry I'm cloning on the particles aren't the same as the ones in Houdini if that makes sens.

Was just wondering if anyone knows a way that I could link my grains colours inside C4D using the data I already have ?

Thanks
Edited by Wallou - 2017年6月21日 08:09:23

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