Delete Geometry when Intersect
5320 4 2- Dylagent
- Member
- 6 posts
- Joined: 2月 2018
- Offline
I'm a bit new to for-each loops and am having some trouble at the moment and didn't know if they are a causing a problem or can give me a solution.
I'm spawning various geometry into a scene using scatter and copy to point. However, if they intersect with other geometry, they need to be deleted.
I saw a post on here about deleting geo if it intersect with itself when spawning, but it didn't provide a way to delete if it passed through geometries outside of that for-loop. I can currently get it to delete PARTS of the pieces spawned, but not the entire thing (it'll just create holes).
Any help or guidance is appreciated.
I'm spawning various geometry into a scene using scatter and copy to point. However, if they intersect with other geometry, they need to be deleted.
I saw a post on here about deleting geo if it intersect with itself when spawning, but it didn't provide a way to delete if it passed through geometries outside of that for-loop. I can currently get it to delete PARTS of the pieces spawned, but not the entire thing (it'll just create holes).
Any help or guidance is appreciated.
Edited by Dylagent - 2018年4月30日 00:54:40
- kahuna031
- Member
- 897 posts
- Joined: 7月 2018
- Offline
- Dylagent
- Member
- 6 posts
- Joined: 2月 2018
- Offline
- kahuna031
- Member
- 897 posts
- Joined: 7月 2018
- Offline
Changed it to a feedback loop and the loop now switches between merging the new iteration or not depending if it interesects with exising. The intersection nodes output doesn't have to be plugged in to be of use in this case.
I removed the compiling as there's not much use when in feedback mode and there's a connection needed somewhere in my setup to make it compileable.
I removed the compiling as there's not much use when in feedback mode and there's a connection needed somewhere in my setup to make it compileable.
B.Henriksson, DICE
- Dylagent
- Member
- 6 posts
- Joined: 2月 2018
- Offline
-
- Quick Links