Apologies if this is something simple but I'm new to UE and the H2UE workflow.
My question is:
How do I access the HDA as a blueprint inside UE?
Of course I can bake the asset to a mesh and blueprint, but that defeats the automatic update if I change the HDA + the work that was done on the blueprint.
Can I keep the HDA inside UE and access it as a blueprint and still retain the ability to update it?
Or alternatively, if I bake it down to a blueprint and mesh how do I propagate HDA updates to it?
Thank you
HDA inside UE4
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- firefly9000
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- dpernuit
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