Proper way of saving Houdini Engine OTL's to open it in Houdini

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Hi,

Just was wondering what is a good way to pass on the Houdini Engine OTL to the FX department for further work? The only thing I came across implemented is under Debugging “Save Assets to Houdini Scene”, but that will only save the current state no animated attributes.

The other thing would be passing this information as a json string and rebuilding it in houdini.
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