shading problem
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- draetsch
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- 32 posts
- Joined: 7月 2005
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- stevenong
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- 1634 posts
- Joined: 7月 2005
- オフライン
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- draetsch
- Member
- 32 posts
- Joined: 7月 2005
- オフライン
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- stevenong
- Member
- 1634 posts
- Joined: 7月 2005
- オフライン
Hi there,
Can you please try the following?
a. Box SOP (defaults)
b. Tube SOP ( Polygon, Z-Axis, radius 0.4, 0.4 & height 2 )
c. Append a Cookie SOP to the Box SOP & connect the Tube SOP to the second input.
d. Change the Operation of the Cookie SOP to A minus B.
e. Append a Facet SOP after the Cookie, turn on Cusp Polygons & set the Cusp Angle to 89.
Do you still see the strange highlights with the above setup?
Cheers!
steven
Can you please try the following?
a. Box SOP (defaults)
b. Tube SOP ( Polygon, Z-Axis, radius 0.4, 0.4 & height 2 )
c. Append a Cookie SOP to the Box SOP & connect the Tube SOP to the second input.
d. Change the Operation of the Cookie SOP to A minus B.
e. Append a Facet SOP after the Cookie, turn on Cusp Polygons & set the Cusp Angle to 89.
Do you still see the strange highlights with the above setup?
Cheers!
steven
-
- draetsch
- Member
- 32 posts
- Joined: 7月 2005
- オフライン
-
- stevenong
- Member
- 1634 posts
- Joined: 7月 2005
- オフライン
Hi Draetsch,
Anisotropic shading does not work too well with non-subdivided polygons as explained in the Lighting Model VOP help.
/vex/surface1 -> ophelp lighting
.
.
Avoid using the Anisotropic Specular model on non-subdivided polygonal geometry because it will look flat shaded.
.
.
Is it possible to use Nurbs for what you want to do?
Cheers!
steven
Anisotropic shading does not work too well with non-subdivided polygons as explained in the Lighting Model VOP help.
/vex/surface1 -> ophelp lighting
.
.
Avoid using the Anisotropic Specular model on non-subdivided polygonal geometry because it will look flat shaded.
.
.
Is it possible to use Nurbs for what you want to do?
Cheers!
steven
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