I have a problem with my tool that ue4 crashes while it is building because it takes a lot of memories.
I can separate it into more segments (I already made a segmenting system and optimized it as possible as I could), but it is gonna create more call-outs and wastes time to make more files.
Because of that, I am trying to find a way to limit the memory while building the mashes, so that it doesn't crash even though it would slow it down for a bit.
It just needs to go though only one final process (putting all together) and that is all I need
Is there a way to limit memory usage or not crashes ue4 while cooking?