Source Volume Collision in POPs

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Hi guys,

I have done a  lot of research on optimizing my collisions especially becausee with high res volume colliders as DOP objects I usually feel like it's slower than it should and sometimes also have memory issues.

I was wandering if the Sourcing of Collision and CollisonVel attribute workflow can work in POPs and Grains? I Feel it should, and i can see the volume when i plug it but no collision both with the old and new volume source dop node.

I can attach a simple file and maybe someone can give me a tip?

Thank you

Frankie
Edited by ProceduralFrankie - 2019年9月27日 05:14:53

Attachments:
ParticlesSourceVolumeColl.hiplc (699.2 KB)

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Anyone?
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