Arnold materialbuilder "P"

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I am tinkering with HtoA, this is my first time seeing the arnold_materialbuilder. How do I get “P” to, maybe (for instance) drive a noise function that sets a base_color that feeds into a standard_surface?
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AHA!

it is done with the “state_vector” vop, with the Variable set to “Shading Point in World Space”

thank you for holding the duck.
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