Tell Houdini/HQ to ignore unknown nodes (redshift) on load?

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Trying to set up an HQueue client node purely to cook stuff.

But because my scenes contain Redshift nodes, Houdini errors out on load, and the job fails, with lots of “Bad node type found: redshift_vopnet” and “Error: Bad parent found (parent is not a network): mat/redshift_material”.

I'm not trying to render, and the Geometry ROP I'm trying to cook isn't dependent on anything Redshifty.

Any thoughts? There must be other people who use Redshift in their scenes but need to cook stuff without tying up a Redshift License, surely?
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