Kine FX: Rig Attribute VOP parent constraints

   294   3   2
User Avatar
Member
19 posts
Joined: 11月 2016
Offline
I'm getting different behavior than I expect out of the Rig VOP parent constraint.

Here's an OBJ level parent relationship:

OBJ Level parent [imgur.com]

Sop level parent constraint:

sop level [imgur.com]

Modo Parent Contraint setup:

modo example [imgur.com]

It almost seems like I need to add an aim constraint on top of the regular parent constraint to mimic a child/parent behavior.

Any ideas?

Thanks!
Edited by traden1976 - 2021年1月16日 09:06:24

Attachments:
constraint_tests.hiplc (869.5 KB)

User Avatar
Member
19 posts
Joined: 11月 2016
Offline
Seems to be related the packedfulltransform intrinsic property than the parent constraint. I've got it working when copying to pig head to a joint that is parent constraint.
User Avatar
Member
7067 posts
Joined: 7月 2005
Online
Yeah, so if you just rejig things so that you attach the control geometry AFTER the parent constraint, you can see that the parent constraint looks like its behaving as I'd expect. I've attached what I tried.

Attachments:
constraint_tests_rejig.hiplc (363.4 KB)

User Avatar
Member
19 posts
Joined: 11月 2016
Offline
Thanks so much!
  • Quick Links