Texture baking?

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We've moved most of our rendering and layout over to lops, really liking it.

That said, I had a need to bake some lightmaps, and it seems Karma/Lops isn't able to do this.

Is this on the cards? XPU bakes would be super handy. Realised if we can't I'm up a certain creek without a paddle, all the shading and lighting work I've done is USD specific, it's going to be a boring process to recreate all this in obj/mat just to get bakes out.

Lens shader maybe? Hmm.
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