How to use arnold AOV post-shaders ?

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Arnold manual states ...
A list of shaders can be defined that will be evaluated after the regular surface shader. With this, it's possible to add shaders to set specific AOVs without modifying the original shader tree. Shaders intended for this purpose should add a booleanmetadata named aov_shader on the node itself, as a user-interface hint. If options.atmosphere or options.background are set, these global AOV shaders will also be run for atmosphere and background contexts.
What does it mean "add a booleanmetadata named aov_shader on the node itself" ? I've added toggle named aov_shader on arnold shader network, but it doesn't work.
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