Simulating a chain in vellum? ideas?

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Hi
I'm trying to simulate a chain in vellum.
I'm using the Shape Match constraint, but I can't seem to be able to find a balance for constraint iterations, density and stiffness. The chain keeps bouncing and behaving weird.

Important to mention that I am planning to attach a balloon full of water later on, to keep in the same solver.

How would you approach it? geometry or lines(so string/hair sim)?
Also, if geometry, what type of topology would you suggest to use?
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