Houdini HF layer vs Unity terrain
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- grumiauxl
- Member
- 9 posts
- Joined: 10月 2018
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Hello
I'm making many terrains on unity with houdini 19.622.
But I'm stuck on layers materials.
I'm following many videos, mostly on old HEU versions and/or made for UE.
I made a test case with 3 layers.
The goal is to have a square of rock, 2 rectangles of grass, on a third material.
It works when I'm using only 2 materials, but if I add a third one, even with the corresponding mask layers, it appears on top.
I don't know why it's different between HEU and Unity, all masks are remaped.
I'm making many terrains on unity with houdini 19.622.
But I'm stuck on layers materials.
I'm following many videos, mostly on old HEU versions and/or made for UE.
I made a test case with 3 layers.
The goal is to have a square of rock, 2 rectangles of grass, on a third material.
It works when I'm using only 2 materials, but if I add a third one, even with the corresponding mask layers, it appears on top.
I don't know why it's different between HEU and Unity, all masks are remaped.
Edited by grumiauxl - 2022年7月20日 08:07:13
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- grumiauxl
- Member
- 9 posts
- Joined: 10月 2018
- オフライン
Is it an issue with the Houdini/Unity plugin version(4.2.11) or does Houdini 19.0.622 not work with Unity terrain?
I agree that most tutorials seem to be deprecated, but there are many people stuck with the same issue.
Where can I find the correct workflow for Houdini 19 with Unity 2021, for multiple layering heightfield?
I agree that most tutorials seem to be deprecated, but there are many people stuck with the same issue.
Where can I find the correct workflow for Houdini 19 with Unity 2021, for multiple layering heightfield?
Edited by grumiauxl - 2022年7月20日 10:37:24
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- Monumental
- Member
- 14 posts
- Joined: 6月 2022
- オフライン
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