Converting smoke object to polygon soup?
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- proceduralist
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- N-G
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- tamte
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is it your intention to convert source volume to polygon or the simulated smoke?
because currently you are doing it on source, which is VDB so Convert VDB as you have it should work, but you need to increase isovalue since you are dealing with fog volume whose values are >=0 so no iso surface can be created exactly at 0
if however you want to convert the resulting smoke you need to work in pyro_input object
volumes from sim are houdini volumes though so you can use Convert SOP, Convert Volume SOP or convert to VDB volume first and then Convert VDB to polygons
all of them with isovalue > 0
attached a file with both
because currently you are doing it on source, which is VDB so Convert VDB as you have it should work, but you need to increase isovalue since you are dealing with fog volume whose values are >=0 so no iso surface can be created exactly at 0
if however you want to convert the resulting smoke you need to work in pyro_input object
volumes from sim are houdini volumes though so you can use Convert SOP, Convert Volume SOP or convert to VDB volume first and then Convert VDB to polygons
all of them with isovalue > 0
attached a file with both
Tomas Slancik
CG Supervisor
Framestore, NY
CG Supervisor
Framestore, NY
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- proceduralist
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Thanks. Yes. I wanted to convert the resultant smoke only. Your workflow is quite interesting and gives the desired final geometry. I'll have to spend more time in order to understand more nodes of pyros and its related workflows to build such systems of nodes.
How can the resolution of the converted volume be increased so that the resultant polygon conversion is smoother, cleaner and denser?
Currently it looks like this.
How can the resolution of the converted volume be increased so that the resultant polygon conversion is smoother, cleaner and denser?
Currently it looks like this.
Edited by proceduralist - 2022年8月17日 02:54:52
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