Project Titan Data Tables equivalent for Unity

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Hello, I'm new to Houdini and working through tutorials. The Project Titan stuff is great but I use Unity, not Unreal and was wondering what the equivalent workflow would be for the "Add Support for Data Tables" video number 4 in Unity?

https://www.sidefx.com/tutorials/project-titan-building-tool/
[www.sidefx.com]
Any pointers in the right direction would be greatly appreciated
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So, I'm happy to say I have figured out most of this. I have this working with CSV (table import node) and FBX files to populate buildings in Houdini but when I try to use a CSV that points to unity prefabs and utilize unity_instance as an attribute, that attribute is wiped clean by the building from patterns node and not only do I not get instances in Unity, but if I try to do generate > rebuild with a session sync to debug, Houdini and Unity lock up.

I rolled back my houdini version to production so Im using:
Unity: 2020.3.28f1
H:19.5.303
HE: 5.0.0

Since this is now an HE Unity issue, I've posted over there but wanted to update this in case others are interested in this workflow or having similar issues.

I'd appreciate any assistance on this final issue if anyone knows how to fix it Files provided in the HEU thread.
LINK HE COME TO TOWN [www.sidefx.com]
Edited by ChrisHayes - 2022年10月9日 18:40:16
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