HEU and TOPs baking

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Hello

I have a PDG setup in Unity, so it's using HEU_Geo_Sync.
I have several outputs, each by hda_processor.
1 : I'm looking for a way to control the name used inside outputs, according to the initial gameobject.
Here I have "ino_island_terrain_PDG_setup2_topnet1_HE_sc_city_28_0"

I can rename my PGG hda but HEU gives the name stored as 'Asset name' as output.

2 : How can we use the classical output event like we have on all other hda when we use PDG sync output "bake" button?

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pdg01.jpg (65.6 KB)

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