I want to make a powerline generator and i have no idea how to access sockets that i placed on static meshes in Unreal.
Is there tutorial about that, i found nothing because most of the socket stuff talks about how to make a socket inside houdini but i want to use an already existing socket..
How to access a socket setted up in Unreal313 0 0
- Quick Links
- Show recent posts
- Show unanswered posts