scatter on static geo then attribute interpolate P N and up from deforming geo
also note it's important to have both, N and up attributes to get stable rotation, not just N (alternatively you can also use orient or transform attributes)
坦特 scatter on static geo then attribute interpolate P N and up from deforming geo
also note it's important to have both, N and up attributes to get stable rotation, not just N (alternatively you can also use orient or transform attributes)