[Character Animation Workflow] Simple Biped Squash + Stretch

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Hi,

I am digging into some of the built-in rigs, Simple Biped specifically and I am trying to understand how to use the Squash + Stretch controls. In my tests it seems that enabling Squash + Stretch does help the foot reach the ground in my contact poses but it ruins the straights in the contacting leg. I tried playing with the IK Twist Translate, as well as the IK Twist Hip Foot Blend but nothing seemed to help.

Is there a way to use Simple Biped's Squash + Stretch mode and still get straight legs on a contact pose? Thanks!

Update: Screen grab here, ignore the fact that I replaced the torso with a ball, it is the same rig from the waist down...

https://vimeo.com/808037545/55f9f8ae39 [vimeo.com]
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