How to raytrace AOVs in mantra

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Hi all, I'm looking for a way to raytrace my AOVS in Mantra from reflection. I have a curved mirror that my camera is looking at and all of the important objects are in that distorted reflecion and I was wandering how to raytrace my AOVs. I have matte, light elements and zdepth image planes. I tried using the gather() function inside my mirror shader and output the AOV vex variables from there but I can't seem to get the reflection vector right or just my whole setup is wrong. Is there a simpler way to do this in general? Thanks
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