$HIP/../EgyptKit/Door_D.fbx
This works in Houdini, it opens the file fine. But then in Unity, I get the error:
Unable to read file "C:/Users/[user]/Houdini-Unity/../EgyptKit/Door_D.fbx"
It is as if $HIP points to the directory of my FruitMarket.hiplc file in Houdini, but then $HIP points to the root of the Unity project.
My Unity structure is like this:
Assets/
HoudiniAssets/
FruitMarket.hda
FruitMarket.hiplc
EgyptKit/
Door_D.fbx
Am I using the right environmental variable? Is there a different way to do this?