MaterialX displacement not updating based on time?

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I'm probably missing something, I can't seem to get my materialX material displacement to update based on time.

I used the same time setup to pan the UV coordinates for the flame texture but can't seem to get it to update the displacement. Seems to always evaluate displacement as if the frame / time = 0

Any ideas? This is in LOPS / Stage area using USD. Really want to be able to use materialX to make things like a simple water shader etc.

Thanks so much!

Attachments:
MaterialXDisplacementBug_1.png (32.7 KB)
MaterialXDisplacementBug_2.png (51.9 KB)
FlamingSword.gif (1.0 MB)

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Bump. Any ideas on how to get time-dependent displacements to update? Thanks!
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