Unreal proxy collision mesh auto-refinement timer is broken?

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Hello! I'm on 19.5.640 and have noticed that refining proxy meshes works in all ways except when using the auto-refine timeout. This only occurs when you have split groups such as a collision mesh. The auto-refine timer usually throws errors for external references. I've checked the code and the refinement is done in a slightly different way. But I wanted to check here whether it's a bug, or if there is something I can do (other than just turning off the timer) to fix it?

Thanks!
Edited by m_davis1 - 2023年11月16日 10:27:32
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