Flip simulation inside a Geometry with FLIP Solver SOP

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Hello.

I'm trying to create the water inside a geometry with FLIP Solver SOP.
But, If completely enclosed by collision geometry, the water will be lost.
If some of the collisions have holes in them, I can simulate something close to what I am looking for.
I would prefer to use collision geometry without holes, anyone got an idea on how to do it?Can we do that using the FLIP Solver SOP node?

Attachments:
TestFlipSOP.hipnc (1.1 MB)
FLIPTest.png (924.2 KB)

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Usually its enough to load in the collision sdf into the sim and inverse it.

do not know how to do it with flip sop solver though.
Have a look at the hip

Attachments:
TestFlipSOP_fix.hipnc (1.2 MB)

http://www.sekowfx.com [www.sekowfx.com]
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hi sekow

Thank you for the HIP file.
It was very helpful.
It would have been great if I could do it with FLIP Solver SOP, but I would like to make it with DOP for the time being.
Thank you very much.
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