If the Niagara particles exported by Houdini are animated, then the final game packaged as an EXE in UE will report an error. Any plugins for Houdini should be disabled. Examples include Niagara and Houdini Engine.So how do you bake these particles? Thanks
It's really amazing! I successfully packaged the Niagara particles extracted by Houdini onto an Android phone! I moved UE/FX/Houdini niagara to /Plugins in the project directory. Successful~ cheer